hey CasperGaming! Your plugin has been awesome so far, but there's one bug I just can't Figure out. recently I made a post on the forums about using skills from command windows (before beta R4) and you gave me this code (which totally works):
const mySkillId = X;
const action = BattleManager.inputtingAction();
action.setSkill(mySkillId);
this.onSelectAction();
the problem is, i have one of those skill commands for each party member, so i change the const mySkillId = X; to whatever the skill ID is, but i had a strange problem where it would all use the same skill, the one i set for actor #1, no matter what i changed it to.
While figuring this out, i stumbled upon this new R4 update, and i thought it was exactly what would solve my issue, but instead every single time i click that command on any actor it uses the one i have set for actor 5 (the one i set up at the bottom of the plugin parameters)
Hi, are your skill "Command Symbol" parameters different? If they are the same, they need to be different.
Also, if you are planning to have all your actors able to use Attack, Guard, etc. in the same order with the same function, you can set it to Actor = 0 and then it will appear for all actors.
Hi, this plugin only controls which commands appear in the window. It cannot reposition the window. You can make a command depend on what weapon is held, but you would not be able to position it outside of the window, or move the command window with this plugin.
What I meant was; in the Actor window/commands where you have skill and item etc, can you position a custom command anywhere in order or the list? For instance I need a plugin that allows me to position a skill accessible only if a specific weapon is held by the user under attack.
Also do you know of any plugins that have compatibility issues
Oh, then yes you can position the commands in the list as it should be the order they are entered in the plugin manager. You would need to set Keep Original to false and then re-create the original commands using the default symbols as well.
No I do not know of any compatibility issues. However, I don't use other people's plugins, so unless some user reports a compatibility issue I would not be able to know if there was a compatibility issue.
Hi! I found out I actually joined your discord channel sometime ago and I ended up asking a bunch of questions over there but then realized you don't accept random dm's, but I got to wonder before making a purchase if you knew if this plugin had conflicts with VS core and battle core? they are both free but I do not know if they will work alongside each other.
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hey CasperGaming! Your plugin has been awesome so far, but there's one bug I just can't Figure out. recently I made a post on the forums about using skills from command windows (before beta R4) and you gave me this code (which totally works):
const mySkillId = X;
const action = BattleManager.inputtingAction();
action.setSkill(mySkillId);
this.onSelectAction();
the problem is, i have one of those skill commands for each party member, so i change the const mySkillId = X; to whatever the skill ID is, but i had a strange problem where it would all use the same skill, the one i set for actor #1, no matter what i changed it to.
While figuring this out, i stumbled upon this new R4 update, and i thought it was exactly what would solve my issue, but instead every single time i click that command on any actor it uses the one i have set for actor 5 (the one i set up at the bottom of the plugin parameters)
my parameters are set like this:
actor 1:
regular commands (attack skill guard item)
ultimate (skill: 34)
actor 6:
regular commands (attack skill guard item)
ultimate (skill: 35)
actor 8:
regular commands (attack skill guard item)
ultimate (skill: 35)
actor 5:
regular commands (attack skill guard item)
ultimate (skill: 40)
image for more clarity:
Any help is appreciated, and the plugin is still AWESOME! thanks Casper!
Hi, are your skill "Command Symbol" parameters different? If they are the same, they need to be different.
Also, if you are planning to have all your actors able to use Attack, Guard, etc. in the same order with the same function, you can set it to Actor = 0 and then it will appear for all actors.
It was the command symbol!
thank you so, so much! I'm so grateful that you have fast and reliable support for your plugin users.
once again thank you and great plugin!
Can you make a custom command positioned wherever you wish?
Also can the custom command be a direct skill depending on what weapon is held?
Hi, this plugin only controls which commands appear in the window. It cannot reposition the window. You can make a command depend on what weapon is held, but you would not be able to position it outside of the window, or move the command window with this plugin.
Sorry I need to rephrase.
What I meant was; in the Actor window/commands where you have skill and item etc, can you position a custom command anywhere in order or the list? For instance I need a plugin that allows me to position a skill accessible only if a specific weapon is held by the user under attack.
Also do you know of any plugins that have compatibility issues
Oh, then yes you can position the commands in the list as it should be the order they are entered in the plugin manager. You would need to set Keep Original to false and then re-create the original commands using the default symbols as well.
No I do not know of any compatibility issues. However, I don't use other people's plugins, so unless some user reports a compatibility issue I would not be able to know if there was a compatibility issue.
Hi! I found out I actually joined your discord channel sometime ago and I ended up asking a bunch of questions over there but then realized you don't accept random dm's, but I got to wonder before making a purchase if you knew if this plugin had conflicts with VS core and battle core? they are both free but I do not know if they will work alongside each other.