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Hello brother, I would like to ask, if I set a complex condition, how do I call it in the selection item. For example, if I set it in the plugin (need item 1 and variable 1), how should I fill in the value in [<cgmzcc>XXXX</cgmzcc>].XXXX. Thank you very much!

Hi, you would put
<cgmzcc>id:yourIdHere</cgmzcc>Choice Text
Where the "yourIdHere" would be replaced by the id you assigned to your complex conditional in the plugin parameters.

Thank you very much! Thank you for being so eager to answer my questions every time! Thank you!

That's such a strange translation. I mean, thank you for being so gentle! No offense!

Hello I set this option the way you told me, but unfortunately this command still doesn't work. The way it works is that with this note in the option, the option is still displayed without the condition being met. I opened a blank document to set up the plugin and it still doesn't show up, is there a problem with my settings somewhere? Thank you for your answer! Looking forward to your reply!

Here's a screenshot of my test

Could you show your plugin parameter with all the conditions? All I see from the image is there is no switch condition. 

Okay! No problem! Thank you for helping me! Is it okay to look like this picture? The condition is set to require item12, dispel herbs, like this.

Hi there! Love your work! I'm interested in this plugin, but for a very specific situation:

If my character is on a collectible side quest for CDs that he can play out of a stereo in the room, would this plugin allow me to have the stereo only present the option to play a CD that he has without me otherwise doing a bunch of conditional branches?

Thanks!

How are your CD items tracked? It can handle switches being ON or items being in the inventory, so if your cds are just items that go into the players inventory then yes you could use it for that. If you are tracking cds some other way then maybe not, it depends.

Hi! This looks fantastic! Do you know, by any chance, if this would be compatible with Galv's Message Styles plugin?

Hi, I am not sure as I only test with my own plugins. In general, CGMZ plugins are highly compatible with other plugin authors' plugins. If Galv's plugin is free you could provide a link to it and I can try it out in my test project, and also let me know which specific features you would like for me to test if Galv's plugin does a lot of different things.

Oh, thank you!
Here is Galv's plugin: https://galvs-scripts.com/2020/09/16/mz-message-styles/

I'm really just using it for the speech bubble style message boxes.

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Hi, after some basic testing it seems to be compatible, and after looking at what Galv's plugin all does I don't see why it would be incompatible. CGMZ Conditional Choices doesn't really alter the UI in any way, it only hides certain choices based on conditions you attach to them. Here is a gif of the two plugins working together I took:


Wow, thanks so much for checking that. I bought the plugin and will have a tinker with it! Thanks again for your work.

Hi! I found a weird issue.
The plugin works perfectly in most cases but sometimes it just, doesn't. For example, I have a very large event with five or six pages using different trigger conditions. I'm using your Conditional Choices in, let's say, four of those pages, and in a common event call. Everything is perfect.

Then, when I paste the event into a different map, the plugin does not work on page 3. Other pages are fine, as is the common event call. As an experiment I copied that exact page and pasted it with no changes into its own event and it works as intended.
I hope that all makes sense. Any ideas what might be causing this interferrence?

Very nice.