Hey there CasperGaming! I've got an issue with the credits plugin at the moment.
My credits are simply too long! I have too many people to accredit and too many plugins to list.
Your credits plugin has a "bottom" where text will no longer be displayed.
At this rate I'll need a second credits plugin for the other half of my credits, citations, and thank you's.
Please try to replicate the error, I have 79 entries and my last entry seems to be cut in half. Make one credit and copy it 80 times. number the last ten. Launch test game and go into credits scene, scroll until text disappears. You will be allowed to keep scrolling but the text will be gone. This should give you a rough estimate of when text gets cut off.
It looks like your max is 78 entries in the credits before it stops tracing text.
Please let me know how I can properly accredit all the devs and artists who made plugins and assets for my game! Too many people to thank, and you're one of them!
Hi, you can try changing the Height Multiplier in the code at line 617 to something larger. It should be set to 20 by default, but you can increase it as needed.
Also, I am not sure if you are listing each plugin out individually, but to credit Casper Gaming you only need one credit no matter how many of my plugins you use. Maybe this can help you save on some space.
Hi Casper! I'll change the height modifier to something larger. I was listing out each plugin individually, but that would sure help me save a lot of space, thanks for the info!
Excellent plugin, very complete to be honest; I would like to know if you would consider adding to the plugin the option to add background music while displaying the text, it would be great honestly :}
Hi! Your credits look great, but when I playtest it says 'CGMZ_Temp is not defined' I'm pretty new to using rpgmaker, so I'm not sure what could be going wrong. I have the CGMZ core installed too, and that runs fine alone.
The next plugin to be released will be Screenshots (which should be ready sometime this week) and then the one after that is Skill Shop, I can see about the Difficulties plugin after that though. Now that I have built up quite a few in alpha/beta, I have been aiming to release 1 to alpha, move 1 from alpha to beta, and fully release one plugin a month.
hello I would like to reproduce via a plugin all the mechanics of the pokemon games white and black version and I want everything to be fully customizable graphics interfaces etc ..., how much will it cost me please? finally if you created it for me of course
I have just one extra feature request for this. Would it be possible to define a style for the different elements of the Credits text? Like having a larger bold font for the categories, a semi-large font for the names, and then a smaller font for the comment, links and link texts, and maybe different text colours for each?
Text codes should work everywhere so you could just use \fs[x] for changing the font size. I think by default there is no text code for bolding or other text effects like that but someone has probably created another plugin to add those text codes.
I will also be releasing a fix soon for line height with multiple lines (mostly that they weren't supported before), so this should also fix any issues that might arise in v1.0.0 for different font sizes.
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Hey there CasperGaming! I've got an issue with the credits plugin at the moment.
My credits are simply too long! I have too many people to accredit and too many plugins to list.
Your credits plugin has a "bottom" where text will no longer be displayed.
At this rate I'll need a second credits plugin for the other half of my credits, citations, and thank you's.
Please try to replicate the error, I have 79 entries and my last entry seems to be cut in half. Make one credit and copy it 80 times. number the last ten. Launch test game and go into credits scene, scroll until text disappears. You will be allowed to keep scrolling but the text will be gone. This should give you a rough estimate of when text gets cut off.
It looks like your max is 78 entries in the credits before it stops tracing text.
Please let me know how I can properly accredit all the devs and artists who made plugins and assets for my game! Too many people to thank, and you're one of them!
Hi, you can try changing the Height Multiplier in the code at line 617 to something larger. It should be set to 20 by default, but you can increase it as needed.
Also, I am not sure if you are listing each plugin out individually, but to credit Casper Gaming you only need one credit no matter how many of my plugins you use. Maybe this can help you save on some space.
Hi Casper! I'll change the height modifier to something larger. I was listing out each plugin individually, but that would sure help me save a lot of space, thanks for the info!
I had this exact problem. Thanks, Casper, for being so responsive. That solution worked for me as well.
Excellent plugin, very complete to be honest; I would like to know if you would consider adding to the plugin the option to add background music while displaying the text, it would be great honestly :}
Hi, sure I can look into adding a bgm to the credits scene, thanks for the suggestion.
Hi! Your credits look great, but when I playtest it says 'CGMZ_Temp is not defined' I'm pretty new to using rpgmaker, so I'm not sure what could be going wrong. I have the CGMZ core installed too, and that runs fine alone.
The error is because you don't have CGMZ Core, or you have CGMZ Core below CGMZ Credits in the plugin manager list.
that fixed it, thank you so much!
I am able to load the credits scene in RPG Maker MZ with the latest version, what error are you getting?
Do you get an error with 1.1.0? If so, could you paste the error here? If not, what doesn't work?
How close is the Difficulties plugin to being released from beta?
The next plugin to be released will be Screenshots (which should be ready sometime this week) and then the one after that is Skill Shop, I can see about the Difficulties plugin after that though. Now that I have built up quite a few in alpha/beta, I have been aiming to release 1 to alpha, move 1 from alpha to beta, and fully release one plugin a month.
hello I would like to reproduce via a plugin all the mechanics of the pokemon games white and black version and I want everything to be fully customizable graphics interfaces etc ..., how much will it cost me please? finally if you created it for me of course
Oh this is a godsend! Thank you!
I have just one extra feature request for this. Would it be possible to define a style for the different elements of the Credits text? Like having a larger bold font for the categories, a semi-large font for the names, and then a smaller font for the comment, links and link texts, and maybe different text colours for each?
Hi, thanks for the kind words :)
Text codes should work everywhere so you could just use \fs[x] for changing the font size. I think by default there is no text code for bolding or other text effects like that but someone has probably created another plugin to add those text codes.
I will also be releasing a fix soon for line height with multiple lines (mostly that they weren't supported before), so this should also fix any issues that might arise in v1.0.0 for different font sizes.
Thank you! I look forward to the update!