Hi, you need to install [CGMZ] Core above this in the Plugin Manager. All of my plugins require [CGMZ] Core. If you do have the core plugin above it, then you need to update it.
Oh I see, no it is manual either through the Daily Reward scene (see pictures) or a plugin command. I can add an automatic attempt to award a daily reward when the game is loaded in a future update.
Hi, all of my plugins should work on mobile/web deploys. I think you are wondering if it does anything weird to get the date? It just uses the built in JS function Date.now() which should work everywhere.
Just in case, if you do run into any problems on mobile with any of my plugins you can report it as a bug to me and I will fix it, I want all of my plugins to work on any platform RPG Maker supports.
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Might have been an impulsive buy, I'm not sure how to get this to work, is there a guide?
I get this error "
ReferenceError
CGMZ_Utils is not defined"
Also, is it possible to have a loopable set of the same X rewards?
Thanks
Hi, you need to install [CGMZ] Core above this in the Plugin Manager. All of my plugins require [CGMZ] Core. If you do have the core plugin above it, then you need to update it.
Hey I added this to my game, but whenever I playtest it nothing happens, am I missing something, also I don't get any error message for it
Hi, do you have rewards set up? Are you using the daily reward scene or the plugin command to collect a reward?
How are you trying to collect them, via plugin command or via the daily reward scene?
ohhh so i have to call it through a command? I thought it would just pop up daily whenever you joined the game, Ill try to do it the command way
Oh I see, no it is manual either through the Daily Reward scene (see pictures) or a plugin command. I can add an automatic attempt to award a daily reward when the game is loaded in a future update.
Hello! I wanted to ask is this works on mobile deployment, too?
Hi, all of my plugins should work on mobile/web deploys. I think you are wondering if it does anything weird to get the date? It just uses the built in JS function Date.now() which should work everywhere.
Yes, I was curious it's get the date property on android phone, thank you so much for clarification.
Just in case, if you do run into any problems on mobile with any of my plugins you can report it as a bug to me and I will fix it, I want all of my plugins to work on any platform RPG Maker supports.
Thank you so much, you're the best!