Version Beta R11 Release Notes
[CGMZ] Debug for RPG Maker MZ » Devlog

Hi all, today this plugin was updated to version Beta R11!
This version adds some battle and event testing data you can set. Battle and Event tests from the editor can be a convenient way to test things quickly, but they typically do not reflect the game accurately, for example no switches or variables will be set whereas your game may have an event that expects switch 10 to be ON or your battle may use Variable 5 in damage calculations or something.
With this update, you can now determine which switches get turned ON in battle / event testing, and you can also determine values for variables that will get set at the start of a battle or event test.
Version Beta R11
- Added battle test set up options
- Added event test set up options
Files
CGMZ_Debug.zip 18 kB
12 hours ago
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[CGMZ] Debug for RPG Maker MZ
More debug tools during playtest
| Status | Released |
| Category | Tool |
| Author | Casper Gaming |
| Tags | casper-gaming, cgmz, mz, No AI, RPG Maker, RPG Maker MZ |
| Languages | English |
More posts
- Version Beta R10 Release Notes31 days ago
- Version Beta R9 Release Notes70 days ago
- Version Beta R8 Release NotesApr 01, 2025
- Version Beta R7 Release NotesNov 21, 2024
- Version Beta R6 Release NotesMar 29, 2024
- Version Beta R5 Release NotesJan 24, 2024
- Version Beta R4 Release NotesNov 04, 2023
- Update: Beta R3Jul 13, 2023
- Update: Beta R2Jun 09, 2023
![[CGMZ] Debug for RPG Maker MZ](https://img.itch.zone/aW1nLzExMzc0OTg1LnBuZw==/original/Qzlods.png)
Comments
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Hi all, I hope you like the update 😁!
If you'd like to see what was added, you can preview new plugin parameters on the updated wiki page: https://caspergaming.miraheze.org/wiki/CGMZ_Debug
Do you ever find yourself needing certain data set in battle / event test besides switches or variables? Let me know in the comments below, and I can add that option to a future version of this plugin.