Version Beta R11 Release Notes


Hi all, today this plugin was updated to version Beta R11!

This version adds some battle and event testing data you can set. Battle and Event tests from the editor can be a convenient way to test things quickly, but they typically do not reflect the game accurately, for example no switches or variables will be set whereas your game may have an event that expects switch 10 to be ON or your battle may use Variable 5 in damage calculations or something.

With this update, you can now determine which switches get turned ON in battle / event testing, and you can also determine values for variables that will get set at the start of a battle or event test.

Version Beta R11

  • Added battle test set up options
  • Added event test set up options

Files

CGMZ_Debug.zip 18 kB
12 hours ago

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Comments

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Hi all, I hope you like the update 😁!

If you'd like to see what was added, you can preview new plugin parameters on the updated wiki page: https://caspergaming.miraheze.org/wiki/CGMZ_Debug

Do you ever find yourself needing certain data set in battle / event test besides switches or variables? Let me know in the comments below, and I can add that option to a future version of this plugin.