Version Alpha R3 Release Notes
Hi all, today this plugin was updated to version Alpha R3!
This version adds some more scene options, such as the option to disable canceling out of the scene. This should allow you to use the dice scene in a cutscene to force the player roll some dice without worrying about the player canceling out of the scene.
Another option was added that will enable your player to skip the roll animation on OK input. This is a global option in the plugin parameters, not something that needs to be decided on a per-scene basis. When enabled, the player can press the OK button (keyboard or gamepad) or press the screen with Touch Input to skip dice rolling animations and go straight to the result. There is a very short wait to ensure players do not accidentally double click and skip the animation accidentally.
This update also added common window options for both the roll and the result windows that are standard among [CGMZ] plugins, including the option to change the windowskin, window type, window tone, window padding, and the window back opacity.
Version Alpha R3
- Added option to disable canceling out of the dice scene
- Added option to skip the roll animation
- Added standard window options (type, skin, tone, padding, back opacity)
Files
Get [CGMZ] Dice for RPG Maker MZ
[CGMZ] Dice for RPG Maker MZ
Dice rolling scene for your game
Status | In development |
Category | Tool |
Author | Casper Gaming |
Tags | No AI, RPG Maker, RPG Maker MZ |
Languages | English |
More posts
- Version Alpha R2 Release NotesJan 28, 2025
Comments
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Hi all, I hope you like the update 😁 !
Do you have anything else you'd like to see added? Let me know in the comments, I add all suggestions to my to-do list.
Hey, I really like it! I would love to have a "3D dice", like it's rolling on the screen, a 3D model of cube, but I realize this can be complicated.
Hmm right now you would need to fake it with an animation that just looked 3D but was not a real 3D model. I do have a plugin that displays 3D models so I might be able to integrate it here. Thanks for the suggestion I will look into it.