Comments

Log in with itch.io to leave a comment.

Hi. Great plugin, although I have a strange question - how do I "interact" with the node to harvest it? I tried the default "enter", even mouse click, but nothing happens.

(2 edits)

When I run the comment on the event page, the game just freezes, even if I don't action button it. Is there anything that I should certainly fill up to not make it hang?

---- It stopped freezing but now it just doesn't do anything?

I was wondering how I can activate the node?

And I also can't seem to find the instructions on how to integrate it with Professions plugin?

---- I got to make the freezing occur again by putting a number in Growth Time... basically the game freezes whether I activate the node/event or not...

Hi, what do you mean the game freezes? Like you start a new game and there is an event with a gathering comment on the map and it freezes?

To integrate with CGMZ Professions, at the bottom of each node parameter are parameters for profession settings. You type in the profession name, exp, level requirement, and level success bonus if desired, and then it will require the player have that profession at a certain level, automatically award the exp to that profession, etc.

I can confirm freezes and halt of process.
default MZ Core script used: 1.8.0, also tested oder version (1.7.0 and 1.4.0)

The freeze occurs just the moment a node grows to mature state.

and an addition: setting low growth time (below 1k frames in my test) causes syntax error in growth-time to be undefined for whatever reason. - not a major issue as I think no one wants to regrow things within seconds except for testing purpose.


I will also try in a clean project without any other scripts later to find out if there might be some duplicate declared names causing this side effect.

Update while writing this:
Maybe identified VisuStella core as the impact on your script. Will have to check further for the function causing this hangup.

In a clean project only running your scripts, it works pretty well ;) - also tested with mz core 1.8.0 without issues

Something that did not work in a clean project anyway: profession exp not added and professions don't seem to work as a requirement maybe misunderstood smth here - idk 

Hi, your comment is a bit long and I am not quite clear what is still a problem for you or not.

Professions as a gather requirement and exp awarded are both working for me in my test project. Both of these require [CGMZ] Professions if you are not already using that plugin. If you are using that plugin, make sure the profession is a party-wide profession and that the Profession's Name matches exactly the gathering node's Profession parameter is, including capitalization.

solved for me, thank you for the reply on this. at first is was not party wide

Question: Whats with the success/failure common event portion of the plugin? Is it there for if the user has an event they want to run upon success or failure, or is it a necessary part of the plugin's function? Apologies if this was explained in the included instructions, I'm just unsure.

Hi, it is there in case someone wants to run a common event upon successful or failed gathering of a node. It is optional, not mandatory.