Hi, currently it does not matter what is happening on screen, the plugin only checks if the player hasn't moved the mouse, touched the screen, pressed the mouse buttons, pressed a key, pressed a controller button, moved the controller joystick, etc. for however long you set up in the plugin parameters, and then triggers the idle state.
I could add a plugin command to enable/disable the idle state from being entered in a future update, for things like cutscenes, thanks for the idea.
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Does this acknowledge the player being in dialogue or will it play the idle animation as well if the player is not moving and is in dialogue?
Hi, currently it does not matter what is happening on screen, the plugin only checks if the player hasn't moved the mouse, touched the screen, pressed the mouse buttons, pressed a key, pressed a controller button, moved the controller joystick, etc. for however long you set up in the plugin parameters, and then triggers the idle state.
I could add a plugin command to enable/disable the idle state from being entered in a future update, for things like cutscenes, thanks for the idea.
Hi, just replying again to let you know that you can now disable/enable idle by a plugin command.