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Hey! Do you think this plugin could get a "text wrap" feature?
I'm currently using this one, but it would be nice if yours had it included! :)
https://forums.rpgmakerweb.com/index.php?threads/phileas-text-wrap-mz-automatic-...

(+1)

Hi, yes I can add word wrap, it would just be for the message window since text is handled a bit differently there, you should already be able to achieve word wrap everywhere besides the message window using [CGMZ] Text Codes Everywhere with the paragraph text code.

I second Lunet's suggestion :) I tried the plugin they mentioned in the meantime, but there is compatibility issue when generating random text from a list via your plugin (it shows the list ID instead of the text)

(1 edit)

There is a compatibility issue between this plugin and [CGMZ] Text Codes Everywhere? The random list text code seems to work for me in my test project with both plugins enabled. Or do you mean with phileas' plugin?

Sorry, I meant with Phileas' plugin.

Would this plugin make it possible to put a variable into an item name in the database?

For example,

In the item database, ItemID#10 would be named '$gameVariables.value(10)' or '\v[10]'

etc

The reason I'm looking to do this, is that I have a fishing game that allows the player to name the new species of fish they catch, but it's kinda hard to get textcodes into the item database names...

And I can't just use a scriptcall to change the names either because:

$dataItems[10].name = $gameVariables.value(10)

will just reset when the game is reloaded.

(1 edit)

Hi, this would not, but my other plugin [CGMZ] Text Codes Everywhere would let you use \v[10] or other text codes in item names.

This plugin is more about adding new text codes and some more control over the message window.

That plugin works awesome, thank you!