Version Alpha R3 Release Notes


Hi all, today this plugin was updated to version Alpha R3!

This version aims to make this plugin easier to use while adding some minor features. The player's access to the various movement abilities is now controlled by a game switch set up in the plugin params. This should be easier to use and integrate with other plugins than the plugin command that was previously used. This also includes the reverse movement functionality, which is now controlled by switch.

This update also added the option to not use gamepad buttons for abilities. This can be useful if you are not planning to use a movement ability or do not want gamepad players to be able to press a button to use it.

This update also added the option to make reversed movement automatically fade after so many movements have been made.

Version Alpha R3

  • Added auto fade by movement count for reversed movements
  • Added switch parameters to control abilities
  • Added option to not map gamepad buttons to abilities
  • Removed Reverse Movement plugin command
  • Removed Change Ability plugin command

Files

CGMZ_PlayerMovement.zip 5.2 kB
38 days ago

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Comments

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Hi all, I hope you like the update 😁I will be going through a few of my plugins and changing simple enable/disable plugin commands into switches, as this seems to be easier for people to understand and also manage via script calls in other plugins.

Do you need more help understanding how the plugin works? This plugin has a wiki page now, with a bunch of info to help you use it. See it here: https://caspergaming.miraheze.org/wiki/CGMZ_Player_Movement