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This looks very useful. Would this work where an NPC 'trains' the actor? I was thinking of having an actor bump up their profession by visiting someone who trains them in that profession for gold.

In my game I want to eventually have some towns evolve/grow as a result of the players actions - quests, buying and selling in the town and NPCs in the town grow their 'profession' (or new NPC arrives with a profession,) The town can also shrink in response to the players action. If the player decides on an evil path continuous raids will lead to a town being abandoned. 

Hi, yes you can have events "train" the player. There are plugin commands for gaining exp and gaining levels, so you can have your trainer NPC add a certain amount of exp or give the player a certain amount of levels when done.

Something That I'm curious about is, could you add any type of proficiency that you (Creators in general) add, say Knowledge, that would be, okay?

I am not quite sure what you mean, could you provide more detail?

Think Persona's Personality grid.

Something like this.  Only using the Professions Plugin to show what level each section of your personality is at.

Oh ok. I think it would work to make "Knowledge" and the others as a profession. 

Okay. Thank you.

Is this per party or per actor, was looking at something I could tinker with per actor.  Using a sword gains sword xp to gain profession level in swordsman and gain skills, use fire magic, mine, cook, use items etc per actor.

It is for the entire party. I have per-actor professions on my to-do list but likely it's not something that will be added soon.

Hi, since you asked about it previously, I just wanted to let you know that this plugin was updated today, and the update added per-actor professions.

Im not sure how to get the professions to work exactly, I already made them findable, but not how to make them work, please hel

You can use the plugin commands to do things like gain exp and get the player's level for eventing.