Version Alpha R2 Release Notes
Hi all, today this plugin was updated to version Alpha R2!
This update adds a new parameter for actors and enemies similar to my other plugins where you can select what info displays and in what order. You can also break up the scan by clearing the previous info and waiting for user input before continuing the scan. Which is another new feature: the option to wait for user input! This was very heavily requested, and so now you can tell the scan to wait for user input at any point in the scan.
Additional data is now available for scanning from enemies. You can add enemy drop items to the scan, as well as enemy gold and exp drops as separate line items. For now, scans do not integrate with other [CGMZ] plugins for things like custom currencies or extra drops. However, it will integrate with my other plugins in the future.
As a minor feature, you can now use %n to split the flavor text up into new lines. Due to how the battle log window is coded by default, the typical new line text code was not working very well.
Version Alpha R2
- Added scan info parameters for actors and enemies
- Added drop items and exp/gold to potential scan output
- Added new wait option: wait for input
- Added support for new lines in flavor text
Get [CGMZ][Alpha] Scan for RPG Maker MZ
[CGMZ][Alpha] Scan for RPG Maker MZ
A scan skill for getting enemy info in battle
Status | In development |
Category | Tool |
Author | Casper Gaming |
Tags | RPG Maker |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.