Version Alpha R2 Release Notes


Hi all, today this plugin was updated to version Alpha R2!

This update focuses on expanding the control you have over enemy skill levels. Previously, enemies that were set up to use skill levels used the same level for all of their skills. Now, you can set up different skill levels per skill, with a fallback skill level in case a skill is used that has no per-skill levels set up for that enemy.

Enemy skill levels can also now have a range. Rather than always using the same level of the skill, they will randomly select a skill level between the relevant minimum and maximum assigned to that skill.

This update also fixes a bug that could cause the skill level variable to change before the skill finished, which would be briefly seen in the battle log window.

Version Alpha R2

  • Added per-skill level min/max for enemies
  • Added enemy min/max fallback skill level
  • Fix bug with skill level variable changing sometimes before action ends

Get [CGMZ][Alpha] Skill Levels for RPG Maker MZ

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