Hello! Is it possible to display the timer in turn-based combat, and when it reaches 0, it will run a common event (in this case, to run Abort Battle)? Thanks!
Hi, aborting battle when the timer runs out is actually default timer behavior, so you would not need to run a common event to do that. You can set the Default Expire parameter to true so the default timer expiration behavior still runs.
Awesome! Lastly, is it possible to store 2 different timers, and only when both timers reach 0, can trigger the abort battle? (Eg. an oven timer & a fryer timer) thanks for answering my questions! I love your plugins a lot!
Unfortunately, multiple timers simultaneously is not yet supported. I have plans to add multiple timers to a future update but for now it is only 1 timer at a time.
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Hello! Is it possible to display the timer in turn-based combat, and when it reaches 0, it will run a common event (in this case, to run Abort Battle)? Thanks!
Hi, aborting battle when the timer runs out is actually default timer behavior, so you would not need to run a common event to do that. You can set the Default Expire parameter to true so the default timer expiration behavior still runs.
Awesome! Lastly, is it possible to store 2 different timers, and only when both timers reach 0, can trigger the abort battle? (Eg. an oven timer & a fryer timer) thanks for answering my questions! I love your plugins a lot!
Unfortunately, multiple timers simultaneously is not yet supported. I have plans to add multiple timers to a future update but for now it is only 1 timer at a time.
Well! This could easily lend itself to a recreation of sorts to a Half Minute Hero style timer setup... just don't forget the quirky Time Goddess! 🤣