A fun little random observation I made when I opened the zip file after downloading this tool:
This Plugin Protect tool was deffo made using the Godot game engine! I love how useful the Godot game engine is for making tools like this so I’m happy to see a fellow game dev using it to make helper tools like this! ❤️🎮🤓
I know this because the tool has an accompanying *.pck file which is what Godot uses to package the app data like the embedded image files and other assets.
Anywho, keep up the great work on your plugin projects Casper! I am a huge fan of your plugins and these helper tools you’ve created too!
Edit:
I literally just realized after I had already posted this that the info under “More Information” actually says it was made in Godot lolz! 😅
Yes it was 😁It is my first published Godot project, but I like how versatile that engine is, especially for non-game creation. I plan to use it to make some more tools for RPG Maker too.
Does this have options on which plugins it affects?
If used on mine (TS_, TSC_, TSk_ so far), it would most likely break the license terms since retaining them and noting edits is required. I can’t easily test this right now due to mostly using Linux, though.
Hi, it removes the annotations of all plugins in the folder, if your terms state that users cannot do that for your plugins it would most likely break your terms if someone used it on your plugins.
Any plugin someone does not want to use the tool on could be moved outside of the plugins folder temporarily, then moved back after the tool is done running.
If you have mandatory text that must be included in the file but still want your users to be able to use this tool, you could put it in a non-annotation comment.
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A fun little random observation I made when I opened the zip file after downloading this tool:
Anywho, keep up the great work on your plugin projects Casper! I am a huge fan of your plugins and these helper tools you’ve created too!
Edit:
I literally just realized after I had already posted this that the info under “More Information” actually says it was made in Godot lolz! 😅
Yes it was 😁It is my first published Godot project, but I like how versatile that engine is, especially for non-game creation. I plan to use it to make some more tools for RPG Maker too.
Does this have options on which plugins it affects?
If used on mine (
TS_,TSC_,TSk_so far), it would most likely break the license terms since retaining them and noting edits is required. I can’t easily test this right now due to mostly using Linux, though.Hi, it removes the annotations of all plugins in the folder, if your terms state that users cannot do that for your plugins it would most likely break your terms if someone used it on your plugins.
Any plugin someone does not want to use the tool on could be moved outside of the plugins folder temporarily, then moved back after the tool is done running.
If you have mandatory text that must be included in the file but still want your users to be able to use this tool, you could put it in a non-annotation comment.