Version 1.5.0



Hi all, CGMZ Achievements was updated today :)!

This update adds the ability to run a common event as a reward, which is a much-requested feature to get around some of the limitations of the other reward types. Now you can event your rewards and provide rewards with no limit :)

The second major feature of this plugin is the ability to mark an achievement as failed. Failed achievements can still be manually completed, but will no longer automatically track their completion as there is an assumption that a failed achievement is no longer able to be earned. You can mark an achievement as failed by using the new plugin command. Failed achievements have some new parameters for how they are displayed in the achievement scene as well.

Lastly, one minor new feature which will be coming to all of my plugins is the ability to "hide" the empty space where Touch UI would be if the player has Touch UI turned off (or if you permanently disabled Touch UI as the dev). This is a toggle parameter that needs to be turned ON because some third-party plugins may add their own things to that space.

Version 1.5.0

  • Added common event as reward for achievement
  • Added ability to mark an achievement as failed via Plugin Command
  • Added some display window options for failed achievements
  • Added option to fill space where touch UI buttons would be

Get [CGMZ] Achievements for RPG Maker MZ

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