Hi all,

Adds an achievements system including achievement points, secret achievements, difficulty, and more. Achievements offer automatic tracking as well as manual unlocking. Achievements can also have rewards such as items or gold, or even switches/variables.

Integrations

This plugin works well with [CGMZ] Toast Manager for pop ups when an achievement is earned.

This plugin also allows for achievements based off of [CGMZ] Encyclopedia and Bestiary completion percentage.

Please see terms of use here: Terms of Use

Requires CGMZ Core plugin: CGMZ Core

Happy RPG Making!

Updated 2 days ago
StatusReleased
CategoryTool
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCasper Gaming
Made withPixiJS, RPG Maker
TagsRPG Maker
Average sessionA few minutes
LanguagesEnglish, Chinese
InputsKeyboard, Mouse, Gamepad (any), Touchscreen
LinksHomepage, Community, Patreon, YouTube

Download

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Click download now to get access to the following files:

CGMZ Achievements
External

Development log

Comments

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(1 edit)

The Achievement category didn't show itself when I hit X.  It should be there like your preview stated. its not listed as one of the topic buttons like I see in your demo.

Hi, if you mean the achievement option in the main menu, none of my plugins add themselves to the menu, you need to use [CGMZ] Menu Command Window or similar plugins to get it to show there. This is to minimize compatibility issues with other plugins that also change the commands that are available in the window.

You can also download the demo from my website and open it up in the editor to see how anything in the demo was done.

Question, would there be any way to integrate this with storefront achievements, like the ones offered on gamejolt or steam, for example? Or would I need to get a different plugin for that?

Hi, right now you would need another plugin that adds the steam or gamejolt API that can unlock achievements on those storefronts. However, you could use this plugin as the achievement UI in your game, and then use CGMZ Hooks to call the API for unlocking the achievements on those storefronts when an achievement is earned.

I guess it's okay. A better way to do this is to just make a conditional branch for when the player has something/has done something