[CGMZ][Alpha] Battle BGM Control for RPG Maker MZ
A downloadable plugin
Hi all,
This plugin allows you to create themes for actors, enemies, troops, classes, and maps. These battle themes will each have a chance to play if the enemy, actor or troop is in the battle, or if the party is on the map set up via the plugin parameters. You can also completely enable/disable this plugin's functionality mid-game, so you can use specific battle BGMs in some areas and this plugin's dynamic battle BGMs in others.
THEME TYPES
The following is a list of theme types that can be chosen for each battle:
- Actor Themes - These BGMs can play based on which actors are currently participating in battle,
- Class Themes - These BGMs can play based on the classes of the actors participating in battle.
- Map Themes - These BGMs are based on the map id the player started the battle from.
- Enemy Themes - These BGMs are based on the enemies participating in battle at the start of battle.
- Troop Themes - These BGMs are based on the troop id the player is battling against.
PLEASE READ BEFORE PURCHASING:
Please be aware that you can access this as well as all of my other Alpha plugins for $5 on my Patreon: https://www.patreon.com/CasperGamingRPGM
This is posted to Itch.io since some people only use Itch and are not aware my Patreon and all of my beta/alpha plugins exist, or want to have everything in one convenient location (itch.io), or do not want to do a monthly subscription.
Casper Gaming's Beta/Alpha plugins are treated as an "early access" and will eventually be free for everyone once they are fully released, though this process can take months/years. By purchasing in beta/alpha, you are able to provide early feedback/suggestions which are more likely to make it into the final fully released plugin.
Please see terms of use here: Terms of Use
Requires CGMZ Core plugin: CGMZ Core
Happy RPG Making!
Updated | 17 days ago |
Status | In development |
Category | Tool |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Casper Gaming |
Made with | RPG Maker |
Tags | RPG Maker |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any), Touchscreen |
Links | Homepage, Community, Patreon, YouTube |
Purchase
In order to download this plugin you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Development log
- Version Alpha R2 Release NotesJun 18, 2024
Comments
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Hi! I think this is the first plugin I've used that needs to use...well, a plugin command like Set Control. I'm not entirely sure what I need to do to activate this plugin... A couple of questions:
1) Do I need to add the plugin command to the intro scene of my game (like, the first scene that plays when starting a new save file)?
2) Also, will the command need to run every time the game is booted, or only when a new save/run of the game is started?
The Plugin Command menu is simple enough, it seems; I'm glad I don't have to enter any sort of JS manually. I'm just not sure how often Set Control needs to be run.
You can use the plugin command once at the start of your game, so it could be in the intro scene of your game. You don't need to run it again every time a saved game is loaded.
This plugin command is there because some fights you may want to hard code a certain BGM for, such as a boss battle, so it lets you turn the plugin ON/OFF mid-game as needed.
For example, you might Set Control to true at the start of your game, then to false right before a boss battle that you want specific music to always play, then back to true right after the boss battle.
Thank you, that makes a lot of sense. I appreciate the thorough answer!