Comments

Log in with itch.io to leave a comment.

(1 edit)

As always, your plugins are a good addition to my game. Sorry if I have a lot of questions: 

  1. How can I make craftable recipes display in a different font color in the recipe list? I want craftable and non-craftable recipes to have distinct colors. 
  2. Is there a way to switch to the next category while the cursor is still inside the recipe list? 
  3. How can I change the font size of the materials shown in the info? I’d like to make the font smaller.

You can just tell me which functions to edit, and I'll try to make it work. Thanks for your hard work on this!

To make recipes different colors in the list window by craftable status, you can change CGMZ_Window_RecipeList.prototype.drawItem. Check the item.canCraft() and add a text code to the start of the drawn string if it can/cannot craft.

Switching category while inside the recipe list would be difficult.

You could also add a font size text code before it draws the ingredients in CGMZ_Window_RecipeDisplay.prototype.drawRecipeItems, though this function is re-used for all item types (ingredients, products, fail products, hq products, tools)

Thanks again for this!

Hi. Is there a way to call only recipes of a certain category in the scene call plugin command?

Hi, yes, in the Call Scene plugin command, add the categories you want to the Type parameter.

Tried that, but no recipes show up. I also added the category's name as a sub-category in each recipe, but that didn't work either. 











The category is determined by the Profession parameter

I am wondering, can we mak something like this: like we can cook on the stove, the cooking animation is going (like the gif sample above) and recipe is in the making, but when player access the stove it'll let him "cancel actual cook"? If you don't want to wait or did multicraft, but change your mind. 

Hi, I can add canceling a recipe in progress in a future update, thanks for the suggestion

Thank you! Much appreciated.

How can I hide a specific recipe that is already discovered?

Hi, use the Discover plugin command with the discover parameter set to false.

(+1)

That's fast. Thanks for your work!

Also, is there a way to use this function in javascript?

Through JavaScript it would be

$cgmz.getRecipe("name").unlearn();

Thanks again

this is a huge problem, I use an older version of RPG Maker and I have no idea how to fix thisI have no idea how to fix this, help...

opss, i think it didnt reconise th image

I'm currently trying to learn how to use this plugin but I also have an older version of RPG Maker which might be the problem why it's bugging out, yea......

it says 

"ReferenceError

Imported is not defined"

I don't even know what to say at this point, I'll come back, I don't have much time left since it's so late at night

Hi, you need to install [CGMZ] Core above this plugin in the Plugin Manager.

show me, i cant find (sorry i sound rude)

(1 edit)

hi

I create any item. I can craft. but I don't gain xp in the profession. Am I forgetting to configure something? I've tried everything here.   a simple event and add plugin command. e.g.: a tree and I gain xp. collection profession is working normally. however, item creation professions do not give xp

Hi, make sure the Profession parameter on your recipe matches a profession set up in [CGMZ] Professions including case (COOKING is different than cooking for example), it must be a party-wide profession not a per-actor profession. Also make sure the recipe experience is set to something other than 0.

hello. Thank you very much for taking the time to respond to me. I've been trying to configure this for 2 days. 
Tell me each requirement so that it can work. I suspect that some procedure is missing. in your video. 
It doesn't show how to create it from scratch. 
Would you have a video or make a video creating an item and crafting it and gaining xp from the profession?  
I will be very grateful. Sorry for English. I'm using Google Translate

Hi, the video is of the demo, you can download the demo and open it up in editor to see the parameters, although the demo is a bit outdated it should give you an idea of how things are set up: https://www.caspergaming.com/plugins/cgmz/crafting/

Scroll down past the screenshots to see the download demo button, all of my fully released plugins have a downloadable demo (professions does too).

In my test project, this is how I have my recipe set up:

And this is how I have my Profession set up:

I managed to solve it. but I was confused. I had added craftit permission for 1 character.  
when I put the profession in the party tab. started working. I didn't understand. 
It was supposed to work individually too. am I right?  only works in the party tab.
<img src="https://img.itch.zone/aW1nLzIzMDAxNzkwLnBuZw==/original/eoOl4S.png">

Hi, no Crafting does not support per-actor professions.

You may be able to get it to work if only a single actor has the profession by adding "-1" onto the end of the profession parameter in your crafting recipe (replace the 1 with whatever actor id your profession is for).

(1 edit)

How do you make recipes with custom currencies made using the Currency System plugin?

Hi, enter in your custom currency id into the recipe parameters, such as the ingredient. Make sure you match any capitalization exactly, for example "Gold" would be different than "gold".

Hi! First of all, great work. Your plugin is really complete.

But I'm having a little bit of trouble. I have 3 recipes so far, 2 of them are on the right category, but the third one appears on a "blank" category (with the other 2), despite being a copy-paste of the first recipe (with a different name and a different ingredient). If I delete the recipe, the plugin crashes.

What am I doing wrong?

Can you provide an image of the issue with the categories?

As for the crash, can you provide the dev tools console error trace? Though it sounds like you may be testing in a saved game, and removing recipes in saved games is not supported, the plugin is set up to only recognize newly added recipes in saved games, not any that are modified or removed.

It was the save, in a new game it works perfectly.

Ok, I am glad you got it working 😁

I have a Question 

how to Use "learn on craft"

Hi, you type the recipe name(s) you want to learn after the recipe is crafted. You also need to fill out a corresponding chance for that recipe to be learned in the Learn On Craft Chance parameter.

THX

Hello! I already established all the paramters of the plugin, but when i want to try to test it in the game I get a message that says "Reference_error CGMZ plugin is indefined". How do I fix that?

(1 edit)

Hi, you need to install [CGMZ] Core, all of my plugins require my core plugin. If it is already installed, make sure it is above all other [CGMZ] plugins and up to date.

спасибо большое, ваша команда которую вы указали сработала, 

жаль из-за того что я плохо понимаю английский мне пришлось 

отказаться от плагина крафта но ваш плагин на добавление новых кнопок это просто чудо

I am glad you like the menu plugin, sorry about the crafting plugin, I can see how it would be difficult to use if you do not understand one of the languages it is available in as it is pretty complicated with all of the customization options.

а что мне делать если с помощью плагина который вы прикрепили я создал кнопку крафта и использовал общее события которое открывало окно крафта. в итоге игра зависла на несколько секунд а потом опять пошла но при этом окно крафта не открылось и я не мог выйти из меню выбор

Hi, I am assuming you just added a script call to call a common event (ex: $gameTemp.reserveCommonEvent(1);)? This will not work from the menu, as common events only run from the map, so you would also need to add a this.popScene() after to exit the menu.

здравствуйте, у меня не как не появляется кнопка крафта я не знаю почему

Hi, I am not entirely sure what you mean, there is no craft button, you can call the scene using the Call Scene plugin command or you can use a plugin that can add commands to the menu like [CGMZ] Menu Command Window

Hey, there! Thank you so much for sharing your amazing plugins, your library is fun to look through! So much cool stuff~ I'm using the crafting system and it works perfectly fine! It's just that, for some reason, the category name/title isn't showing up in the crafting menu? I've tried filling out every plugin slot that made sense but I'm not getting anywhere. u.u Any help would be appreciated!

Make sure your category id matches the profession parameter of your recipes.

(1 edit)

Could you post a screenshot of what you're talking about? I'm a little confused ^A^;; (sorry! There's just a lot to this plugin and I think I'm overlooking what you're talking about.)

Never mind, I see what you mean now! Thank you so much, I apologize again lol! 

No problem, did you get it working?

Yes, I did! Thank you so much! :D I love it!

how do i Make an event open the menu?

Hi, use plugin command "Call Scene"

thx

(1 edit)

hello i installed the plugin but could you tell me how do i write recipes like is it a :ingredient +ingredient =product or is it something else


I am talking about this


oops figured it out

Hello, could you make a toast windows when finished to craft somethings?

Sorry for my bad English :(

Hi, thanks for the suggestion, I can add it to my to do list.

Thank you :)

Hi ^^,

What do you think of a random quality factor, for example, that you can forge a sword from inferior to legendary

Hi, thanks for the suggestion, I do have on my to-do list the option to have a separate "high quality" outcome for crafts that will have a percent chance to occur each craft. 

Cool and will it be customable how high this chance will be?

Yes, it will be a % chance that is entered similar to the Success Rate parameter which determines if a recipe creates the fail items or the success items.

Nice

Are you plugins compatible with visustella?

Hi, I only test with my own plugins, so can't really say which other plugins they are compatible with. In general, I get very few support requests for incompatibilities with other plugin authors.

Not all plugins are compatible from my testing so far as I also encountered some issus, please test one by one to identify conflicts, think taht is the best way ;)

There's a crash which occurs when you hit the "cancel" button too quickly as an item finishes crafting.
An easy fix might be to add a delay after the crafting scene closes before the menu scene can be called, as having the cancel and menu buttons on the same key (default) makes this very easy to trigger if you hit the cancel button twice quickly by accident.

This is a fantastic plugin thank you so much! Just one minor thing - when you select a ‘generic’ item it doesn’t tell you in the description how many you need, just how many you have

Hi, I must have missed that. I will fix it in the next update. Thanks for bringing it to my attention.

Thank you!!

Hi, this plugin was updated today and this issue should now be fixed.

Thank you so much. I've just tried it and it works perfectly :-)

I will always love your plugins!

I am glad you like them 😁

Got this error upon trying to call the crafting scene:

TypeError: Cannot read property 'commandText' of undefined

    at CGMZ_Window_RecipeCategory.drawItem (CGMZ_Crafting.js:3821)

    at CGMZ_Window_RecipeCategory.Window_Selectable.drawAllItems (rmmz_windows.js:1361)

    at CGMZ_Window_RecipeCategory.refresh (CGMZ_Crafting.js:3781)

    at CGMZ_Window_RecipeCategory.initialize (CGMZ_Crafting.js:3742)

    at new CGMZ_Window_RecipeCategory (CGMZ_Crafting.js:3731)

    at CGMZ_Scene_Crafting.createCategoryWindow (CGMZ_Crafting.js:3498)

    at CGMZ_Scene_Crafting.create (CGMZ_Crafting.js:3468)

    at Function.SceneManager.changeScene (rmmz_managers.js:2086)

    at Function.SceneManager.updateMain (rmmz_managers.js:2058)

    at Function.SceneManager.updateMain (CGMZ_Core.js:1456)

Any ideas?

Hi, if you are using the category window you need to set up categories to display there. You can do so in the Categories parameter in the plugin parameters.

Ah, I didn't realize I'd accidentally changed something that implied the need for categories.  Got it working now, thanks!

How do I input crafting details? I read plugin notes but still don't get it

Hi, you import the plugin into the Plugin Manager, and then in the parameter list there is a parameter called "Recipes" at the top of the list where you can add in your crafting recipes.

Thank you very much! OMG I feel like a dummy T.T

No problem, glad you got it figured out :)

(1 edit)
Is there a way to use your plugin?

Hi, yes you need to also install CGMZ Core plugin.

Hi Bro, Can I forward your Crafting or other free plugin to our forum? A Chinese RM forum.

I really like your plugins and I wish I could let more RM Players know about it.

If so, can I do proper Sinicization?

 I will credit you as the original author and share your website.

Can I do this?  Thank you so much~

Hi, it is fine if you want to post about my plugins to non-English forums, and to share the link to my website, my itch.io pages, or to specific plugin pages on my website, please do not share the plugin files directly.

If you would like to translate my plugins I can add the translation to the plugin file and credit you with the translation.

Thank you very much.

I will follow your request and provide only author information, plugin link and your website. I'm just a little more worried that some Chinese RMers can't access American websites, but I believe they will have a solution. LOL

Regarding translation, I appreciate your willingness to give your time to help, but I don't want to waste your time. My idea is, screenshots + remarks, do not plan to change the content of the plugin. Let them learn for themselves. LOL * 2

Finally, Thank you so much for your sharing, and your excellent plugin.  Thank you!

Oh I see, if you want to make screenshots + remarks or other "guides" on how to use them in your language without changing the content of the js file that is also fine with me :)

I already done. LOL. Thank you so much. I am waiting for your Gathering Plugin. I am Farm game fans. LOL.

I'm looking forward to that plug-in, not pushing. LOL