Version Alpha R2 Release Notes


Hi all, today this plugin was updated to version Alpha R2!

This version adds a plugin command to clone an event during gameplay, including the option to reset the event back to the non-cloned version. This will allow you to swap between cloned events in the same location as needed, for example if you want to let the player decide which campfire to create or which furniture to build at a set location. See below gif for how it can look:


Cloned events created through the plugin command will override any note tag, and they also do not require the note tag at all.

Version Alpha R2

  • Added plugin command to clone event mid-game

Files

CGMZ_EventClone.zip 2.7 kB
59 minutes ago

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Comments

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Hi all, I hope you like the update 😁!

I am planning to add event spawning next, with this update laying the foundation for changing an event to a clone and persisting through save and reload or map change. Do you have any other ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list.

If you'd like to see how to use the new plugin command, you can preview it on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Event_Clone