![[CGMZ] Event Names for RPG Maker MZ](https://img.itch.zone/aW1nLzE0MzkzODI2LnBuZw==/original/DOh15E.png)
[CGMZ] Event Names for RPG Maker MZ
A downloadable plugin
Hi all, introducing [CGMZ] Event Names!
This plugin allows you to show text above events. This should also support most text codes so you can put things like icons in the event name area.
Name Effects
You can optionally have text change opacity with distance to the player, and you can also give the text a float effect. The float effect looks like this:
You can use this to draw the player's attention to a specific event, and it also helps add some movement to the screen so things aren't so static. Floats can also be horizontal.
You can also display the full window background behind an event's name.
Event names have a global x/y offset as well as a local x/y offset. The global offset is applied to all events, while the local x/y offset is only applied to the specific event you want. This means you can easily make your event name appear exactly as you want it in all cases.
Easy Toggle
The event names are globally controlled by a switch. If you want to provide the option to turn event names off, or need to turn event names off temporarily during a cutscene or something all you need to do is set a switch to be OFF and then turn it back ON when you want event names to appear again.
Roadmap
Want to see more features? There will be a lot to add throughout the Alpha process. The things I have planned to add in future updates include:
1) Add a way to draw a background behind text
2) Plugin command to hide / show specific event name
3) Blink effect
There will also be further optimizations made to the plugin with future updates. Do you have anything else you'd like to see added? Please leave a comment below or in the #suggestions channel of the Casper Gaming Discord! I add all suggestions to my to-do list.
PLEASE READ BEFORE PURCHASING:
Please be aware that you can access this as well as all of my other Alpha plugins for $5 on my Patreon: https://www.patreon.com/CasperGamingRPGM
This is posted to Itch.io since some people only use Itch and are not aware my Patreon and all of my beta/alpha plugins exist, or want to have everything in one convenient location (itch.io), or do not want to do a monthly subscription.
Casper Gaming's Beta/Alpha plugins are treated as an "early access" and will eventually be free for everyone once they are fully released, though this process can take months/years. By purchasing in beta/alpha, you are able to provide early feedback/suggestions which are more likely to make it into the final fully released plugin.
Credit & Requirements
Please see terms of use here: Terms of Use
Requires [CGMZ] Core plugin: CGMZ Core
Happy RPG Making!
Updated | 20 days ago |
Status | In development |
Category | Tool |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Casper Gaming |
Made with | RPG Maker |
Tags | No AI, RPG Maker, RPG Maker MZ |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Touchscreen |
Links | Homepage, Community, Patreon, YouTube |
Purchase
In order to download this plugin you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Development log
- Version Alpha R4 Release Notes72 days ago
- Version Alpha R3 Release NotesAug 29, 2024
- Version Alpha R2 Release NotesMay 30, 2024
Comments
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Hello! Great plug-in, it's just what I was looking for! I'm just wondering if there is a way to refresh variables? I couldn't figure out a way to do it without opening and closing the menu. If not, it's something I'd like to see in the future for sure!
Also is the background update behind text still planned? Thanks!
Hi, yes everything listed is still planned. The background update will be for a custom image. If you want to draw a window background behind the text, you can already do so using the text code <CGMZFULLWINDOW>
I am not quite sure what you mean by refresh variables. I am thinking you mean you want to use the text code \v[x] in an event name and it is not updating in the event name when the variable value changes?
If so, it is a little bit complicated (I can make it easier in a future update) but you should be able to use this code in a script call event command after the variable changes:
Wow yes, that's exactly what I needed! Thank you so much for the quick fix and for going above and beyond, That code works perfectly for what I needed to do!
Also great to hear about the update still on the way! Thank you again! :)
No problem I am glad it is working exactly as you want ๐I do have over 100+ plugins so even though I update one per day it can take a while for any single plugin to get an update.
If you have any other suggestions besides what is already listed for planned updates I do also add all user suggestions to my to-do list.
Thank you!!! And no problem, you are doing great updating so many plugins! Just curious, do you ever accept plugin commissions as well?
Sorry but I do not take commissions as it would take time away from [CGMZ]. You can suggest new plugins as well, any suggested new plugin could get created one day if patrons vote for it or I decide to make it outside of a poll.
I'm sorry to bother you again. I would like to ask how this plugin has to be set up, is it with comments? I would like to ask how to edit it? Sorry to bother you.
Hi, yes you will put a comment on your event, such as this:
You can also make it float up/down by adding to the comment:
Sorry, I realized there's not much documentation so I have updated the plugin to include this.
No no! I'm the one who's a little out of touch! You're super awesome! Thank you!
Does it work in MZ3D?
Hi, I am not sure. This plugin takes the default MZ code event screen X and Y and places the text there, and it also looks at event x/y and player x/y coordinates for opacity. If the other plugin changes those then it might not work.