Version Alpha R4 Release Notes


Hi all, today this plugin was updated to version Alpha R4!

This version adds the option to change the base map floor damage on a per-map basis. If map upgrade data not set up (or set to 0) for a map, it will be the default floor damage. The default floor damage is 10, but this can be massive if it is a low level area or barely affect your player if it is a high level area. This can let you set the floor damage to something more manageable at early levels, while still providing a challenge in maps that appear in the late game.

I also added variables that will automatically get set to various map upgrade data. There is 1 variable for each data type, which is the safety rating, danger rating, map icon index, and recommended level. Previously, you had to use a plugin command to get this data into a variable. Now, it should just work automatically (if variable parameters set up).

This update also adds a note parameter to your maps. This is not used by the plugin, but will get sent to the map upgrade data js object. It is mostly meant for your own notes, such as to write the name of the map so you can quickly see which map you need to edit at a glance of the upgrade data list.

Version Alpha R4

  • Added option to change base floor damage per map
  • Added variables that are automatically set to map number data
  • Added note parameter

Files

CGMZ_MapUpgrade.zip 4.8 kB
20 hours ago

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Comments

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Hi all, I hope you like the update 😁!

If you would like to see what has changed in the parameters, you can preview each parameter on the wiki: https://caspergaming.miraheze.org/wiki/CGMZ_Map_Upgrade

Do you have any ideas to keep improving this plugin? Let me know in the comments below, I add all suggestions to my to-do list!