[CGMZ][Alpha] Pixi Filters for RPG Maker MZ
A downloadable plugin
Hi all,
As you may or may not know, RPG Maker uses Pixi JS, which has many community-made filters released under MIT license available for it. This plugin aims to add those filters for use in your game.
Currently, this plugin supports the following filters:
- Adjustment Filter
- Advanced Bloom Filter
- Ascii Filter
- CrossHatch Filter
- CRT Filter
- Dot Filter
- Emboss Filter
- Glitch Filter
- Godray Filter
- Grayscale Filter
- Kawase Blur Filter
- Old Film Filter
- Pixelate Filter
More filters will be added over time. While not providing easy access to the other filters made available as part of Pixi Filters, this plugin does add all filters available to Pixi JS as of version 5.2.1 of pixi-filters, which is up to date as of 24 March 2023. If you would like to see all filters part of pixi-filters and what they do, you can do so at the demo: https://filters.pixijs.download/main/demo/index.html
Another limitation with this plugin currently is that the filters can only target the entire Spriteset, so it works on Spriteset_Map and Spriteset_Battle (and probably any custom spritesets in other third party plugins). In a future update, I plan to allow these filters to target individual sprites, which will be useful for filters such as the Glow Filter.
If using this plugin, please read and ensure your game also abides by the included MIT license at the bottom of the help documentation included with the plugin.
Want additional features not already present/listed above? Make suggestions on the Patreon Post, this Itch.io page, or in my discord under the #suggestions channel!
PLEASE READ BEFORE PURCHASING:
Please be aware that you can access this as well as all of my other Alpha plugins for $5 on my Patreon: https://www.patreon.com/CasperGamingRPGM
This is posted to Itch.io since some people only use Itch and are not aware my Patreon and all of my beta/alpha plugins exist, or want to have everything in one convenient location (itch.io), or do not want to do a monthly subscription.
Casper Gaming's Beta/Alpha plugins are treated as an "early access" and will eventually be free for everyone once they are fully released, though this process can take months/years. By purchasing in beta/alpha, you are able to provide early feedback/suggestions which are more likely to make it into the final fully released plugin.
Please see terms of use here: Terms of Use
Requires CGMZ Core plugin: CGMZ Core
Happy RPG Making!
Status | In development |
Category | Tool |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Casper Gaming |
Made with | RPG Maker |
Tags | RPG Maker |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any), Touchscreen |
Links | Homepage, Community, Patreon, YouTube |
Purchase
In order to download this plugin you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Development log
- Version Alpha R2 Release NotesAug 28, 2024
Comments
Log in with itch.io to leave a comment.
Hello, is this the required plugin for Action Sequence Impact?
Hi, probably not, as I don't know what Action Sequence Impact even is 😅
How do you get a filter to work on the windows?
Hi, this plugin can currently only target the map and battle spritesets
Ok. Still a cool plugin. Thank's!
Does this work on parallax maps?
Hi, this would probably not work on parallax maps as they are usually images shown on top of the map, not part of the map itself. However, I can update in the future to make it work for anything shown on the screen. I will let you know when the update is ready, but would not expect it for some time.
TYSM! No pressure at all, your scripts are amazing! Tysm homie. If you sell it just @ me
I'd also love to know when you release that update if you ever get to it! :o)
Hi, this plugin can impact images on top of the map (for example the Show Picture event command images). The only thing that it is not able to affect right now should be windows.
Omg really? I'll have to try it out! I was trying to mess with it the other day, but I couldn't get it to work..
Turn "Whole Screen" when creating the filter to true and it should affect the pictures on screen too.