A downloadable plugin

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Hi all, introducing [CGMZ] Quality Of Life!

This plugin adds quality of life features to make your game more enjoyable to the player and reduce frustration. This can be things like always being successful when escaping battle or fully restoring when a character levels up. You have full control over which features are enabled.

Battle Effects

Always Escape - When attempting to escape, the player will always be successful. Note that this does not mean the escape command will always be enabled, for example if you disable escape from an evented battle the player will still not be able to escape since they will not be able to attempt escaping.

Lucky Peril - Allow an actor to get lucky and barely survive a hit that would have otherwise killed them. This has some conditions before it will occur, and you can control these conditions. This includes things like the percent chance it happens as well as if it cannot happen while actors are already low HP. See gif of how it can look:


Map Effects

Minimum Encounter Step - Sometimes the player could get unlucky and encounter battles after only a few steps if they happen to roll a low encounter step number. This mechanic allows you to ensure that the steps required for an encounter are not below a minimum number, protecting the player from too frequent of battles due to bad luck.

Level Up Effects

Restore HP - Fully restores the actor's HP when they level up.

Restore MP - Fully restores the actor's MP when they level up.

Restore Ailments - Removes any afflicted states when an actor levels up.

Roadmap

This plugin has quite a few quality of life mechanics already, and since they are all separate from each other it should be easy to add new ones in future updates. Some more quality of life mechanics I have planned include:

  • Freebies - when the player uses an item they have a chance to get a free copy of that item
  • Evade / Hit rate - Make the player more likely to evade attacks and land their own blows when they get lower on HP.
  • Restore hp/mp/states after battle
  • Integration with [CGMZ] Difficulty so certain mechanics only occur on certain difficulties

Would you like to see any other quality of life mechanics not mentioned above? Let me know in the comments below or via the #suggestions channel on my Discord server!

PLEASE READ BEFORE PURCHASING:

Please be aware that you can access this as well as all of my other Alpha plugins for $5 on my Patreon: https://www.patreon.com/CasperGamingRPGM

This is posted to Itch.io since some people only use Itch and are not aware my Patreon and all of my beta/alpha plugins exist, or want to have everything in one convenient location (itch.io), or do not want to do a monthly subscription.

Casper Gaming's Beta/Alpha plugins are treated as an "early access" and will eventually be free for everyone once they are fully released, though this process can take months/years. By purchasing in beta/alpha, you are able to provide early feedback/suggestions which are more likely to make it into the final fully released plugin.

Quick Facts

✅ RPG Maker MZ
✅ No obfuscation
✅ All future updates included
✅ No AI used at any point in the creation of this plugin

Credit & Requirements

Please see terms of use here: Terms of Use

Requires CGMZ Core plugin: CGMZ Core

Happy RPG Making!

Purchase

Buy Now$5.00 USD or more

In order to download this plugin you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

CGMZ_QualityOfLife.zip 3.3 kB

Comments

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(+1)

Ooh, this looks lovely!  Perhaps custom stat or variable support for Lucky Peril's odds of proccing?  I'm envisioning reflavoring it to a "Guts" stat, so gutsier characters survive more often.

Hi, thanks for the suggestion 😁 I will add it to the to-do list.

(+1)

"Minimum Encounter Step" Oh god thank you. I hate the encounters one by one so much.