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Hey, there! Thank you so much for the plugin! :) Quick question; is there any chance that this plugin can draw images from the iconset onto the RPG Maker maps themselves? If so, how might I go about doing it? 

Hi, [CGMZ] World Map is a completely separate scene, it does not affect the map scene (where your player walks around, sees events, etc).

What is your idea / what is the goal that you are trying to accomplish?

Ohhh okay! I see! Well, I wanted to find a way to draw images from the icon set onto the RPG Maker-built map, to use their images in events! Right now I'm converting the images I'd like to use onto character sheets but it's tedious lol. I wondered if this plugin could help with that. It's okay, though! I'll keep doing what I'm doing! :)

You might be able to use [CGMZ] Event Names which supports text codes to use icons for that, though it currently does not support per-event y offsets so you would need to set all names as 0 offset for the y value which might not work if you are already using event names for other things.

Ah, I see what you mean. Okay, thank you! The text code is a great option.

Hi,

do you have a video with an instruction how to install and use this plugin?

I just bought it and now I stand here like a monkey in front of a tree XD

Hi, I do not have a video tutorial. There is help documentation written in the help section and on my website, if you need help with something specific you want to accomplish in your game you can reply and I can help further.

I have installed the plugin but I don' t know what to do next and how I can show the map.

Use the plugin command Call Scene to show the map

So what text do I have to write and where do I have to put it in? I know the plugins and it is installed there but I cannot change anything there.

Hi, so to set up a map you will go into the plugin parameters and double click the "Maps" parameter, and then double click in the empty list to create a new map. You should see a parameter window pop up with all of the map settings, such as id, map images, and tracking settings. Remember the ID you set for your map.

For the map you want to display when there is no notetag on the map properties, type the same id in to your Default World Map parameter.

If you want a different map to display than what you have set as default while on certain maps in game, use the notetag in the map properties: <cgmzwm:id> so for example if your world map had id "world" you would put <cgmzwm:world>

@Casper Gaming So if a World Map is already made for someone’s game and they also use this, would they have to use the map ID of the already made world map for this to work?

Hi, you do not have to use the map ID of the already made world map, you can position the player's icon anywhere no matter what map the player is on. If you want it to track the player's position via their x/y coordinates on the current map, you can enter in the map ID of your already made world map. If you want to position it via plugin parameters, you can also do that.

Basically what I'd like to do, is have it so there's some kind of indicator showing where the player is in the world, as well as some kind of indicator that shows where the player can go to and where they can't go to right away until they've progressed in the story.

You can add map markers either via the Initial Settings parameter for Map Markers, or via plugin command "Create Marker". You can also edit marker visibility/position and delete markers once you no longer need them. Initial map markers will be there at the beginning of the game.