Hi all, this plugin lets you run events after random battles.

Example Usage

Some uses for this might be to event a reward if a player wins a battle against a specific random encounter, or to have an actor say something if the party escapes after the battle. The possibilities are only limited by what you can think of to event.

Here is a short preview of what the plugin is capable of, but as it calls a common event, really you are just limited by your imagination:

Run Common Event after Battle

This is a simple plugin that allows you to run a common event after random encounters. You can also optionally run another common event based on the battle result, with separate events for win/escape/loss results it makes it easy to know what happened in battle.

Track Troop & Result

It also sets two variables: one for the troop ID that was fought, and one for the battle result (win/loss/escape). The use for this is to allow you to event for win/loss/escape on random battles. If using the separate win/loss/escape common events, you can ignore the result variable.

Allow Loss

Normally you would game over on a loss to a random encounter, but you can disable that with this plugin as well. This is determined by a game switch so you can easily toggle it on or off mid-game.

Easy Toggle On/Off

This plugin's entire functionality can be enabled or disabled by a game switch. This can come in handy if you want to run common events after random battles only in certain zones of your game but not others.

Terms & Requirements

Please see terms of use here: Terms of Use

Requires CGMZ Core plugin: CGMZ Core

Happy RPG Making!

Updated 13 days ago
StatusReleased
CategoryTool
PlatformsHTML5
AuthorCasper Gaming
Made withRPG Maker
TagsRPG Maker
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any), Touchscreen
LinksHomepage, Community, Patreon, YouTube

Download

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Click download now to get access to the following files:

CGMZ-BattleResultEvents.zip 2.5 kB

Development log

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