[CGMZ][Beta] Colosseum for RPG Maker MZ
A downloadable plugin
Hi all,
This plugin adds a colosseum system to your game, where players can select to fight against troops from the database and gain rewards. Advance through each troop and earn greater rewards.
Defeating troops in the colosseum can unlock additional troops, allowing players to progress through the colosseum. You can also unlock troops via eventing, and event rewards. You can also set troops as non-repeatable, so they cannot be fought again after being defeated.
This plugin features easy drag+drop control over the display window, allowing you to easily move around each piece of information displayed (or delete it if you don't want that info to display).
Here is an image of how the plugin can look:
This plugin can handle rewards for the first win that differ from rewards for subsequent wins.
[INTEGRATIONS]
This plugin integrates with the following [CGMZ] plugins:
[CGMZ] Currency System - Give custom currencies set up via this plugin as a reward in addition to the default currency.
[CGMZ] Scene Backgrounds - Show a custom background image with a lot of options for customization, even including a scrolling background!
[CGMZ] Controls Window - Show the player the controls of the scene, which will automatically switch based on the player's last input (gamepad or keyboard).
PLEASE READ BEFORE PURCHASING:
Please be aware that you can access this as well as all of my other Beta plugins for $3 on my Patreon: https://www.patreon.com/CasperGamingRPGM
This is posted to Itch.io since some people only use Itch and are not aware my Patreon and all of my beta/alpha plugins exist, or want to have everything in one convenient location (itch.io), or do not want to do a monthly subscription.
Casper Gaming's Beta/Alpha plugins are treated as an "early access" and will eventually be free for everyone once they are fully released, though this process can take months/years. By purchasing in beta/alpha, you are able to provide early feedback/suggestions which are more likely to make it into the final fully released plugin.
Please see terms of use here: Terms of Use
Requires CGMZ Core plugin: CGMZ Core
Happy RPG Making!
Updated | 17 days ago |
Status | In development |
Category | Tool |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Casper Gaming |
Made with | RPG Maker |
Tags | RPG Maker |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Links | Homepage, Community, Patreon, YouTube |
Purchase
In order to download this plugin you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
Development log
- Version Beta R5 Release Notes75 days ago
- Version Beta R4 Release NotesApr 19, 2024
- Version Beta R3 Release NotesJan 11, 2024
- Beta Update R2May 11, 2023
Comments
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Works very well for me. Can't wait for the Troop Battle Background update
Thanks 😁 I am glad you like it.
hello, I updated to the R3 version of this, and I get this error . I am not sure if it affects me any, seems to be working just fine currently. This was during a test battle.
Hi, these warnings are pretty much exactly what the text says, it can't read your Discover On Win parameter for the fights listed. The Discover On Win parameter was added to fights, allowing you to have a win against one troop automatically discover another troop to battle against.
Your fight parameters are missing this new parameter since you updated from a previous version and did not load each fight parameter to let any new parameters load their default values. You can load each Fight parameter you have set up to let it load the default value for this new parameter (should be an empty array), and then the warning will go away.
If you are not using this feature, the plugin will work as normal, but probably best practice is to let the default values load so you aren't getting all these warnings in the console.
Ok yep, found that setting and set it to none/0 and fixed issue. thanks
Also I paid for the daily login plugin. Is there instructions or a demo to show how to set it up
Hi, there is documentation for it on my website: https://www.caspergaming.com/plugins/cgmz/dailyrewards/documentation/
For the most part, it should be fairly simple. You call the scene or use plugin commands to check if the player is eligible for a reward and then collect their reward in your events. You set up rewards in the Plugin Manager in the Rewards parameter.
Hello, do you by chance have more detailed instructions on the functions and commands. Everything functions properly aside from keeping tiers locked after one battle and unlocking them with the provided commands seems to not work either. Id have to guess user error on my end but figured id reach out here to see what im missing here and incase others have the same issue. Other then my issues i think this plugin is fantastic and a great base for an Arena
Hi, I am adding an easier way to unlock fights after winning a previous fight in the next update.
For now, you will need to use the run common event parameter after a battle and exit scene after battle set to true (common events don't run on the colosseum scene). In your common event you would check the previous battle and result using the variables set up in plugin parameters, and then use the plugin command to discover your intended next fight.
For the discover/unlock plugin commands, you should just need to select the troop you want to discover/unlock. If the troop is not showing up at all in the colosseum, it is not discovered. If the troop is showing up but disabled and unselectable, it is not unlocked.
There is documentation on my website for all of my plugins: https://www.caspergaming.com/plugins/cgmz/colosseum/documentation/ but I just added this feature to my website so right now the documentation is just what you see in the plugin manager help section.
will this work with a battle system like alpha absz
Hi, I am not familiar with that plugin but the Colosseum will call the same functions that the Battle Processing event command does when starting a battle via event command. So if Battle Processing works with your battle system, then the Colosseum should also work. If not, then probably they are not compatible.
I messed around with it for a little bit and so far it seems easy to use and I haven't run into any compatibility issues with other plugins. Hoping for the best cause its freaking awesome lol
Hi, glad you like the plugin 😁
I am interested in this plugin, does this require cgmz core and the bestiary?
Hi, all of my plugins require my CGMZ Core, basically it is where I put shared code that my plugins re-use, such as the code that saves cgmz save data. This does not require the bestiary.
I see, so does this plugin works ? or are there any errors that come up with this ?
Hi, yes the plugin does work, all of my plugins work. Alpha/beta plugins could be slightly buggier than my fully released plugins just because less people are using it so there might be some edge cases or compatibility problems not yet found, but I am usually quick to fix any bugs found.
Hello, I am not sure on how to use this plugin I keep getting error cannot read property '_type' of undefined.
Hi, you will need to provide the full error trace or I can't really know where the problem is coming from to help. You can find this by pressing F12 or F8 in game and then switching to the console tab at the top of the window that opens up. If this error occurs right as soon as the playtest starts before the title screen appears, then you need to set up the Fights parameter at the very top of this plugin's parameter list in the Plugin Manager.